TI4 Battle Calculator – Twilight Imperium 4 Combat Simulator

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TI4 Battle Calculator

Space Combat & Ground Invasion Simulator

Space Combat
Ground Invasion
Full Invasion
Attacker
Tech & Upgrades
Defender
Tech & Upgrades
Simulation Results
50%
Attacker Win Rate
Avg. Hits 2.5 vs 2.1
Resources Lost 8 vs 12
Battle Efficiency
Even Trade
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About this TI4 Battle Calculator

Welcome to the most advanced Twilight Imperium 4th Edition Battle Calculator allowed by galactic law. Whether you are planning a desperate defense of Mecatol Rex or a surgical strike on a border system, accurate probabilities are your best weapon.

How to Use

  • Select Mode: Choose Space Combat, Ground Invasion, or "Full Invasion" (simulating a landing).
  • Enter Units: Input the fleet composition for both Attacker and Defender.
  • Apply Upgrades: Check unit technologies (like Dreadnought II) or faction abilities.
  • Analyze Results: Look beyond just "Win %". Check the "Resources Lost" metric to see if the battle is resource-efficient.

Advanced Features

Unlike basic calculators, this tool accounts for:

  • Sustain Damage Logic: The simulation intelligently sustains damage on rigorous units like Dreadnoughts and War Suns to maximize firepower duration.
  • Anti-Fighter Barrage: Destroyer AFB rolls are processed before main combat, stripping fighter screens effectively.
  • Cost Efficiency: We calculate the TGP (Trade Good Value) of units lost, helping you decide if a pyrrhic victory is worth it.

Common Mistakes in TI4 Combat

Overvaluing Dreadnoughts against swarms: A single War Sun or Dreadnought fleet can undoubtedly be overwhelmed by a massive swarm of Fighters due to the sheer number of dice. Always screen your capital ships.

Forgetting PDS II: Planetary Defense Systems with Deep Space Cannon are often the difference between holding a system and losing it before the invasion even begins.

Frequently Asked Questions

Does this include Prophecy of Kings units?
Currently, this calculator focuses on the optimal core experience + essential upgrades. Mechs are included in Ground Combat calculations as heavy infantry options.
How is "Win" defined?
A "Win" means you improved the board state (eliminated enemy ships in space, or eliminated enemy ground forces on land). A "Draw" usually means mutually assured destruction where no ships remain.

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