Tekken 8 Frame Data Tool | Startup, Recovery

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Punishment Finder

Enter the frame disadvantage of a blocked move, and see every punish option for your character — sorted by damage.

Character Comparison

Select two characters to view their frame data side by side for matchup study.

About the Tekken 8 Frame Data Tool

This free Tekken 8 Frame Data Tool is designed for competitive and casual players who want to understand the numbers behind every move. Frame data is the foundation of high-level Tekken play — it tells you exactly how fast moves come out, how safe they are when blocked, and what your reward is on hit or counter-hit. Our tool covers the full roster of over 35 characters, including all DLC fighters added through Season 2. Whether you are labbing a new character, studying a tough matchup, or trying to climb ranked, this tool gives you the data you need instantly.

How Frame Data Works in Tekken 8

Every action in Tekken 8 operates on a 60-frames-per-second engine, meaning one frame equals roughly 16.7 milliseconds. Each move has three critical values:

  • Startup frames — How many frames it takes before the move becomes active and can hit the opponent. A 10-frame jab is the fastest standard attack in Tekken.
  • Block frames — The advantage or disadvantage after the opponent blocks your attack. A move that is -13 on block means the defender recovers 13 frames before you, letting them launch a 13-frame-or-faster punish.
  • Hit frames / Counter-hit frames — The frame advantage (or combo potential) you gain when the move successfully connects normally or interrupts the opponent's attack.

Plus frames on block mean the attacker recovers first and can pressure further. Minus frames mean the defender can act first — and if the disadvantage is large enough, they can punish with a guaranteed attack.

How to Use This Tool

  1. Select your character from the dropdown to load their complete move list.
  2. Search moves using the search bar — type command notation like "df+2" or a move name like "EWGF."
  3. Filter by hit level — click High, Mid, Low, or Special Mid tags to narrow results.
  4. Filter by property — isolate Heat Engagers, Power Crushes, Homing moves, or Tornado moves.
  5. Sort any column by clicking column headers. Click again to reverse the sort direction.
  6. Use the Punish Finder tab to enter a frame disadvantage and discover your character's best punish options, sorted by damage.
  7. Use the Compare tab to view two characters' frame data side by side for matchup analysis.
  8. Export the data as a CSV file, or copy the table to your clipboard for quick sharing.

Tips & Best Practices

  • Memorize your punishers. Knowing your 10-frame, 12-frame, 13-frame, and 15-frame punish options is more important than memorizing combo routes. The Punish Finder makes this easy.
  • Check counter-hit properties. Many moves have dramatically different outcomes on counter-hit, including launching. Knowing these lets you fish for big damage with less risk.
  • Learn which popular moves are punishable. If a move is -10 or worse on block, you should be punishing it every time. Use this tool to find the best punish for that specific frame disadvantage.
  • Pay attention to hit levels. Lows that are safe on block tend to have poor hit advantage, while risky lows often grant huge reward. Understanding this trade-off improves your decision-making.
  • Use comparison mode for matchup study. When facing a character you struggle against, compare their key moves to your own to discover where you have frame advantage in neutral interactions.

Common Mistakes to Avoid

  • Ignoring block punishment. Many players block an unsafe move and then do nothing — always check frame data and punish.
  • Assuming all mids are safe. While many key mids are safe, some signature mid launchers (like hopkicks at -13) are launch-punishable on block.
  • Only labbing combos. Combos are flashy, but punishment, poke knowledge, and frame traps win matches. Frame data helps with all three.
  • Not checking season patches. Bandai Namco regularly adjusts frame data in balance patches. Moves that were safe may become unsafe and vice versa — keep your knowledge current.

Frequently Asked Questions

What is frame data in Tekken 8?

Frame data describes the speed and safety of every move. Each move has startup frames (how fast it comes out), block frames (advantage or disadvantage when blocked), hit frames (advantage on hit), and counter-hit frames. Understanding frame data is essential for punishment, pressure, and defense.

How do I use the punishment finder?

Select your character, switch to the Punish Finder tab, enter the frame disadvantage of the blocked move (e.g., -12 for a move that is minus 12 on block), and click "Find Punishers." The tool shows all your moves fast enough to punish, sorted by damage with the optimal punish highlighted.

Is this frame data accurate and up to date?

Yes. Frame data is sourced from community-verified resources and updated after each official patch. Values reflect the latest Season 2 balance changes as of early 2026.

Can I compare two characters side by side?

Yes. The Compare tab lets you pick two characters and view their frame data tables side by side, which is excellent for matchup study and character selection research.

What does plus on block and minus on block mean?

Plus on block (e.g., +3) means you recover before the opponent and can continue pressure. Minus on block (e.g., -13) means the opponent recovers first and can potentially punish your move if they have a fast enough attack.

What is a Heat Engager?

A Heat Engager (HE) is a move that, when it hits, activates Heat mode for your character — granting access to Heat Smash, chip damage on block, and enhanced moves. Each character has several Heat Engagers, and knowing which ones are safe is key to competitive play.

 

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