Please enter a valid numeric Asset ID or URL.
About the Tool
The Roblox Face Texture to Decal Converter is a specialized utility designed for Roblox developers and graphic designers. In the Roblox ecosystem, "Faces" sold in the catalog are complex assets that link to a texture image. However, you cannot simply use the Face's Asset ID as a Decal or ImageLabel texture in Roblox Studio; you need the underlying Image ID.
This tool automates the process of finding that hidden Image ID. Instead of guessing numbers or using complex plugins, simply paste the Face ID here, and we'll extract the exact texture file for you to download or use immediately.
How to Use
- Find the Face: Go to the Roblox Catalog and find the face you want to use.
- Copy the ID: Copy the numeric ID from the URL (e.g.,
roblox.com/catalog/12345/...). - Paste & Convert: Paste the ID into the box above and click "Convert".
- Get Results: The tool will display the Texture ID. You can copy it, download the PNG image, or copy a Lua script snippet to spawn it directly in your game.
Tips for Developers
- Studio Usage: Use the generated Texture ID in the
Textureproperty of a Decal or theImageproperty of an ImageLabel. - Custom Faces: You can download the PNG, edit it in Photoshop or GIMP, and re-upload it as your own custom decal.
- Troubleshooting: If a face isn't loading, ensure you are using the Texture ID, not the Asset ID. They are often different numbers!
Frequently Asked Questions
Why is the Texture ID different from the Face ID?
Roblox stores assets in a database where every upload gets a unique ID. When a Face is created, the image file (Texture) is uploaded first (getting ID X), and then the Face asset is created linking to it (getting ID X+1 or higher). This is why you can't use the Face ID directly for images.
Can I use these textures in my game?
Yes, as long as the original asset is public or owned by you. Most catalog faces are public assets intended for use on avatars.
Does this work for clothing?
This tool is optimized for Faces, but the underlying logic often works for other asset types that link to image textures via XML data.
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