🛡️ Polytopia Damage Calculator
Calculate precise damage and retaliation for all units in The Battle of Polytopia
Features: All 42+ units • Terrain bonuses • Poison effects • Veteran upgrades • Splash damage
🗡️ Attacker
🛡️ Defender
⚡ Battle Results
Attacker Deals
Defender Retaliates
📖 About the Polytopia Damage Calculator
This comprehensive damage calculator for The Battle of Polytopia provides accurate battle predictions using the official damage formulas. Whether you're planning strategic attacks, defending cities, or optimizing unit positioning, this tool helps you make informed decisions in every battle.
🎯 Key Features
- Complete Unit Database: All 42+ units including regular, special tribe, and super units
- Terrain Bonuses: Forest, mountain, city, and city wall defense calculations
- Status Effects: Poison, boost, and veteran modifiers
- Splash Damage: Accurate calculations for catapults and bombers
- Real-time Results: Instant damage predictions with health bar visualizations
- Mobile Responsive: Works perfectly on all devices and screen sizes
🔍 How to Use the Calculator
Using the Polytopia damage calculator is straightforward:
- Select Units: Choose the attacking and defending unit types from the dropdown menus
- Set Health: Enter the current health points for both units (affects damage output)
- Apply Modifiers: Check boxes for veteran status, terrain bonuses, poison, or boost effects
- Calculate: Click "Calculate Battle" to see precise damage numbers and battle outcome
- Analyze Results: Review damage dealt, retaliation damage, and final health states
⚔️ Understanding Combat Mechanics
Combat in Polytopia follows specific mathematical formulas that determine damage output. Here's how it works:
attackForce = attacker.attack × (attacker.health / attacker.maxHealth)
defenseForce = defender.defense × (defender.health / defender.maxHealth) × defenseBonus
totalDamage = attackForce + defenseForce
attackResult = round((attackForce / totalDamage) × attacker.attack × 4.5)
defenseResult = round((defenseForce / totalDamage) × defender.defense × 4.5)
🏰 Defense Bonuses Explained
- No Bonus: 1.0× (standard combat)
- Forest/Mountain/City: 1.5× defense multiplier (+50% effectiveness)
- City Wall: 4.0× defense multiplier (+300% effectiveness)
- Poisoned: 0.7× defense multiplier (-30% effectiveness, overrides other bonuses)
🧪 Special Effects and Modifiers
Veteran Units: After killing 3 enemy units, most units can be promoted to veteran status, gaining +5 maximum health and full healing. This significantly improves their combat effectiveness.
Boost Effect: Cymanti Shamans can boost friendly units, providing +0.5 attack and +1 movement until the next action. This can turn the tide of crucial battles.
Poison Effect: Reduces defense by 30%, prevents healing, and removes all defense bonuses. Poisoned units also drop spores upon death, creating tactical opportunities.
💣 Splash Damage Calculations
Units like Catapults, Bombers, and some special units deal splash damage to adjacent enemies. Splash damage is calculated as half of the main attack damage (without rounding initially), which can result in fractional health values.
📱 Strategic Applications
This calculator is invaluable for:
- Attack Planning: Determine if you can kill an enemy unit without losing your attacker
- Defense Optimization: Position units on optimal terrain for maximum defensive bonuses
- Resource Management: Decide whether to heal, retreat, or continue fighting
- Competitive Play: Gain precise insights for tournaments and ranked matches
- Learning: Understand game mechanics and improve your strategic thinking
🎮 Game Tips and Strategies
Health Management: Remember that damaged units are significantly weaker. A warrior with 5/10 health deals roughly half damage compared to a healthy one. Consider healing in friendly territory (+4 HP) or neutral/enemy territory (+2 HP).
Terrain Positioning: Always try to position defensive units on forests or mountains when possible. The 50% defense bonus can mean the difference between survival and death. Cities provide the same bonus, but city walls offer incredible protection.
Unit Matchups: Some units counter others effectively. For example, Defenders excel against melee attackers, while Archers can safely attack from range. Understanding these matchups helps in unit selection and battlefield positioning.
🔄 Updates and Accuracy
This calculator is regularly updated to reflect the latest game balance changes and new unit additions. All formulas are based on official game mechanics and extensive testing to ensure 100% accuracy with in-game results.
The calculator includes all tribes and special units: regular tribes (Xinxi, Imperius, Bardur, etc.), Aquarion with their amphibious units, ∑∫ỹriȱŋ with dragons, Polaris with ice mechanics, and Cymanti with their unique poison and boost abilities.
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