HoloCure DPS Calculator
Calculate your optimal VTuber damage output by layering Base ATK, Haste scaling, and Global Item Multipliers.
VTuber Stats & Modifiers
Combat Analytics
Optimizing Your HoloCure Build
HoloCure relies on a multiplicative damage engine. To survive the Endless mode or defeat difficult stage bosses, you cannot simply rely on raw ATK stat increases from leveling up. You must balance ATK, Haste, Critical Chance, and Global Multiplier items to maximize your overall DPS.
Additive ATK vs. Multiplicative Items
The ATK stat you gain from the shop or leveling up is additive. If you start with 100% ATK and gain +8% from a level up, you now have 108%. If you pick up Injection Type Asacoco, it adds a flat +80% to that pool, bringing you to 188%. This is a massive boost in the early game.
However, items like the Gorilla's Paw and Face Mask provide Global Multipliers. They multiply your final calculated damage rather than adding to your base pool. In the late game, when your ATK stat naturally exceeds 400%, adding another 80% from Asacoco is a relatively small DPS increase. But multiplying your 400% damage by 1.4x (Gorilla's Paw) yields a monumental boost.
Hit Damage = Base Damage × (Total ATK% ÷ 100) × (Global Multipliers)
Example: 20 Base × 2.0 (200% ATK) × 1.3 (Face Mask) = 52 Damage per hit.
How Haste Scales DPS
Haste is arguably the most valuable stat in the game because it directly decreases weapon cooldowns. The formula is non-linear: Cooldown = Base Cooldown ÷ (1 + Haste/100). This means 100% Haste cuts your cooldown exactly in half, effectively doubling your attacks per second. Because Haste multiplies how often your weapons trigger, it exponentially scales the value of your ATK and Crit stats.
Should I take Gorilla's Paw if I have high Crit?
It depends. Gorilla's Paw reduces your Crit Chance by a flat 20%. If your character relies heavily on critical hits to trigger specific healing or buff skills (like IRyS or Bae), Gorilla's Paw can ruin your synergy. Otherwise, the massive 1.4x raw damage multiplier almost always outweighs the lost crit damage.
Does Haste have a maximum cap?
There is no hard mathematical cap to the Haste stat itself, but engine limitations (frames per second) restrict how fast weapons can physically trigger on screen. Weapons generally cannot attack faster than once every frame (1/60th of a second).
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