GURPS Explosive Calc
Damage & Distance Tool (4th Edition)
| Base Damage (At 0 yds) | 0 |
| Injury (After DR) | 0 HP |
| Knockback | 0 yds |
How Explosions Work in GURPS 4e
Explosives in GURPS don't just deal a flat number to everyone in the room. They follow a realistic (and mathematically intense) inverse-distance law. This calculator handles the division so you can focus on the roleplay.
💡 The Golden Rule: 3x Distance
Unless it is a contact explosion, damage drops off rapidly. The formula is: Damage = Base Damage / (3 × Yards).
This means a grenade doing 24 damage at the center only does 8 damage at 1 yard, and 4 damage at 2 yards. Being just a few steps away saves lives.
Contact vs. Internal Explosions
- Contact (0 Yards): If the explosive is touching the target (e.g., a limpet mine), they take full Base Damage.
- Internal: If an explosive goes off inside a target (e.g., swallowed), the damage is multiplied (usually x5 for flesh), creating devastating injury with no DR protection for internal organs.
Knockback Mechanics
Explosions deal Crushing (cr ex) damage by default. Crushing attacks cause 1 yard of knockback for every full 8 points of damage taken (before DR/Armor). If a character is knocked back into a wall, they take additional damage based on velocity.
Frequently Asked Questions
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