Frostpunk 2 Calculator | Heat & District Optimization Tool

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Frostpunk 2 Calculator

Master the Whiteout. Calculate district heat demands, optimize fuel economy, and eliminate squalor with our advanced planning engine.

1. Environment & Generator Settings

Demand increases by +10 Heat per district for every 10°C drop below -20°C.

2. District Layout Planner

No Districts Built

Add districts above to start optimizing your city layout and calculating heat demands.

City Status Dashboard
⚠️ High Squalor Risk: Housing is adjacent to Industrial districts.
⚠️ Disease Risk: Food is adjacent to Industrial districts.
Total Heat Demand
0
Fuel Burn Rate
0/hr
Active Districts
0
Generator Stress (Heat Capacity) Low
Squalor & Disease Accumulation Safe

The Ultimate Heat Optimization Guide

Welcome to the most advanced Frostpunk 2 Calculator available. Frostpunk 2 shifts the survival focus from micro-managing individual buildings to macro-managing entire city districts. This introduces highly complex resource production chains and a brutal heat management system. Our tool simulates these exact mechanics, allowing you to optimize your layout, calculate exact fuel economy, and prevent squalor before you ever lay down a prefab in-game.

How the Heat Management System Works

In Frostpunk 2, the Generator is your central lifeline, but it operates differently than in the first game. The heat mechanics we simulate include:

  • Base District Demand: Every district requires a baseline amount of heat to function (e.g., Housing and Industrial demand 40 heat, Food demands 20).
  • Adjacency Bonuses (The Golden Rule): You can heavily reduce or even completely eliminate a district's heat demand through strategic placement. You gain a -20 Heat Demand bonus for placing a district adjacent to the Generator, inside a natural crevasse, or next to a district of the exact same type. These bonuses stack!
  • Temperature Drops (The Whiteout): For every 10°C the temperature drops below the baseline of -20°C, every single active district demands an additional +10 Heat. A -60°C storm will add +40 Heat demand to everything.

How to Use This Calculator

This SaaS-grade tool is designed for instant, real-time feedback. No loading screens, no "Calculate" buttons.

  1. Set the Weather: Use the Temperature Slider to simulate current or upcoming weather conditions. Prepare for Whiteouts by dragging it down to -100°C.
  2. Select Your Fuel: Choose Coal, Oil, or Geothermal Steam. Oil is twice as efficient, meaning it halves your actual fuel burn rate relative to heat demand.
  3. Build Your City: Add Housing, Extraction, Industrial, Food, or Logistics districts.
  4. Toggle Adjacencies: For each district, check the boxes indicating its placement. Check "Next to Generator" or "Sheltered in Crevasse" to see the heat demand instantly drop.
  5. Monitor the Dashboard: Watch your Total Heat Demand and Fuel Burn Rate update in real-time. Keep a close eye on the alerts for Squalor and Disease.

Tips & Best Practices for Surviving the Cold

To keep your faction promises and maintain stability, you need a flawless blueprint. Here is expert strategy advice:

  • The "Zero-Heat" Housing Block: You can achieve 0 heat demand on Housing by placing it inside a crevasse (-20) and surrounding it with other Housing districts (-20). This is critical for surviving extreme temperature drops.
  • Beware the Industrial Zone: Industrial districts are heavily polluting. Never place them adjacent to Housing or Food districts. If you do, our calculator will trigger a Squalor/Disease alert. The resulting illnesses will crash your workforce efficiency.
  • Fuel Transition Timing: Transitioning from Coal to Oil is a game-changer. Oil provides a 2x efficiency multiplier. Use the calculator to see exactly when your coal output will no longer sustain your expanded city during a -80°C drop, and plan your Frostland expeditions for Oil accordingly.

Common Mistakes to Avoid

Many Stewards fail their city by making these avoidable errors:

  • Over-expanding before a storm: Adding new districts right before a temperature drop multiplies your heat demand exponentially. Only expand when you have a massive fuel surplus.
  • Ignoring Crevasses: Natural map features are free heat. Wasting crevasses on Extraction districts (which often must be placed on specific nodes anyway) instead of Housing is a massive strategic error.
  • Building without Hubs: While not simulated in the basic version of this tool, remember that later in the game, Heating Hubs can further optimize these layouts.

Frequently Asked Questions (FAQ)

How do heat adjacency bonuses work in Frostpunk 2?

Districts receive a +20 heat reduction bonus when placed adjacent to the Generator, inside a sheltered crevasse, or next to a district of the exact same type. These bonuses stack and can theoretically reduce a district's base heat demand to zero.

Why is my Squalor or Disease increasing?

Placing incompatible districts next to each other causes severe negative effects. Housing adjacent to Industrial districts generates Squalor, while Food adjacent to Industrial generates Disease. Always separate your residential areas from heavy industry.

How does temperature affect heat demand?

The baseline temperature is considered -20°C. For every 10 degrees Celsius drop below this baseline, the heat demand of every single district in your city increases by +10. This makes deep freezes incredibly dangerous for fuel reserves.

Disclaimer: This is a fan-made utility tool. Frostpunk 2 and its assets are properties of 11 bit studios.

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