Fighting Game Frame Data Viewer
Your essential tool for mastering combos, punishes, and matchups.
Fighting Game Frame Data Viewer
Move Name | Startup | Active | Recovery | On Block | On Hit | Damage | Notes |
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About Frame Data
Frame data is the backbone of competitive fighting games. It breaks down every move into measurable units called "frames" (usually 1/60th of a second). Understanding this data is crucial for high-level play. It allows you to know which moves are safe, which are punishable, and how to create effective offensive pressure and defensive strategies. Our Fighting Game Frame Data Viewer simplifies this complex information, presenting it in a clear, accessible format. By learning the numbers behind the animations, you can move beyond casual play and start making calculated decisions that lead to victory.
How to Use This Tool
Using our viewer is straightforward:
- Select a Game & Character: Start by choosing your game and character from the dropdown menus.
- Filter & Sort: Use the search bar to find a specific move, filter by move type (Normals, Specials), or click on any column header (like 'Startup') to sort the data.
- Analyze the Data: The table will instantly display the frame data for the selected character's moveset, ready for you to analyze and apply to your game.
Tips for Using Frame Data
Here’s how to interpret the numbers to improve your gameplay:
- Startup: The lower the number, the faster the move. Use fast moves to interrupt your opponent.
- On Block: A positive number (+) means you can act before your opponent, maintaining pressure. A negative number (-) means you are at a disadvantage. If a move is very negative (e.g., -10 or more), it's likely punishable.
- Damage: Compare damage values to optimize your combos for maximum impact.
- Notes: Look for special properties like 'Invulnerable' or 'Armor' that can be used to beat specific attacks.
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