Interactive Bezier Curve Calculator | Quadratic & Cubic Visualizer

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The Interactive Bezier Curve Playground

Controls

t = 0.00

What is a Bezier Curve? (A Simple Explanation)

Have you ever wondered how computers draw such perfectly smooth curves? From the letters in the font you're reading right now to the graceful paths of animated characters, the secret is often the **Bezier curve**. Think of it like a piece of flexible wire that's pinned down at its start and end points. You can then use "control points" to bend and shape the wire without touching it directly. These control points act like magnets, pulling the curve towards them and defining its shape.

This interactive playground lets you get hands-on with the two most common types. A **Quadratic curve** is the simplest, using just one control point to create gentle arcs and bends. A **Cubic curve**, which is the standard in professional design tools like Adobe Illustrator and Figma, uses two control points. This gives you much more sophisticated control, allowing you to create elegant "S" shapes and complex, organic forms. This tool was built to take the abstract math behind these curves and make it visual, tactile, and fun. By dragging the points and playing with the animation, you'll build a deep, intuitive understanding of how these fundamental shapes are created.

How to Use This Playground

This tool is designed for exploration. Here's how to get started:

  1. Choose a Curve Type: Use the "Quadratic" and "Cubic" buttons to switch between the two types of curves. You'll see the number of control points change.
  2. Drag the Points: Click and drag any of the colored circles on the canvas. The blue circles are the start and end points, and the amber circles are the control points. Watch how the beautiful pink curve instantly reshapes in response to your movements.
  3. Animate the 't' Slider: This is where the magic happens! The "t" value represents a point in time along the curve, from 0 (the beginning) to 1 (the end). As you drag the slider, you'll see the construction lines move and the black dot trace the path of the curve. This visualizes the elegant math that builds the curve, showing how each point is found by "interpolating" along the control lines.

Tips for Exploring

  • The S-Curve (Cubic): In Cubic mode, try placing the two control points (P1 and P2) on opposite sides of the line that connects the start and end points. This is how you create a graceful S-curve, a fundamental shape in design.
  • Making a Cusp: Place a control point directly on top of an endpoint (P0 or P2/P3). This will create a sharp, pointed cusp in the curve instead of a smooth arc.
  • Understanding Animation Speed: As you animate the "t" slider, watch the little black dot. Notice how its speed changes depending on where the control points are? This is the core principle behind "easing" in animation, where Bezier curves are used to make movements look more natural and less robotic.

 

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