BattleBit Ammo Penetration Calculator

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BattleBit Damage Calc

Penetration, Armor, and TTK Analyzer

Combat Effectiveness
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Shots to Kill (STK)
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Time to Kill
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Dmg Per Shot
Armor Penetration
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Dmg to Armor
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Shots to Break

Mastering Ballistics in BattleBit Remastered

In BattleBit, simply looking at a weapon's base damage stat is misleading. The true "Time to Kill" (TTK) is influenced heavily by armor plates, damage drop-off over range, and specific "Armor Damage" stats. This calculator simulates those mechanics to give you the real numbers.

💡 The "Exo Armor" Trap

While Exo Armor provides the highest protection (approx 60 extra HP equivalent), it severely hampers movement speed and aim-down-sight (ADS) time. Against high-damage SMGs like the Kriss Vector, Exo armor might only grant you 1 extra bullet of survival time, which usually isn't worth the mobility penalty.

Understanding Armor Mechanics

Armor in BattleBit acts as a consumable shield. It does not reduce damage by a percentage; instead, it has its own HP.

  • Durability: When you are shot in the chest, the armor plate takes damage first. Once the armor HP reaches 0, the plate "breaks" (you'll hear a crack sound), and subsequent shots deal full damage to your health.
  • Penetration: Some weapons deal bonus damage to armor, breaking it faster. This is crucial for Support gunners trying to counter heavy assaults.
  • Helmets: Helmets work similarly but usually break in 1 shot from sniper rifles, saving your life exactly once.

Damage Drop-off Explained

Every weapon class has an "effective range."

  • SMGs: devastating up close but damage drops significantly after 50-100 meters.
  • Assault Rifles: Maintain consistent damage up to ~200 meters.
  • Snipers: Often have reverse drop-off or maintain 100% damage at extreme ranges.

Use the range slider in this tool to see how your M4A1 performs against a sniper at 300m (Hint: It's not great).

Frequently Asked Questions (FAQ)

What is "Time to Kill" (TTK)? +
TTK is the theoretical time (in milliseconds) it takes to kill a target if every shot hits. It is calculated as: (Shots to Kill - 1) * (60000 / RPM). Lower is better. The Vector has one of the lowest TTKs in the game.
Does armor regenerate? +
No. Once your armor plate breaks, it is gone until you respawn or (if you are a Support class) you resupply with a Heavy Ammo Box. This makes the Support class vital for squad longevity.
Why did I get a hitmarker but no damage? +
This is likely a "Blue Hitmarker," indicating you hit the enemy's armor plate. You dealt damage to the armor, not their HP. Keep firing to break the plate!

 

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